![]() Samantha returns in Call of Duty: Black Ops Cold War as part of the Dark Aether Saga. In Call of Duty: Black Ops 4, Samantha is featured as an antagonist in Classified, and later and an ally of the characters in their quest to save and restore the universe during Alpha Omega and Tag der Toten. Throughout Call of Duty: Black Ops III, she is mentioned multiple times while her voice is used as Demonic Announcer, as well as making a physical appearance later on. In Call of Duty: Black Ops II, Samantha is mentioned multiple times throughout the maps before making a return in Origins. First introduced in the Aether Story with Der Riese in Call of Duty: World at War as a little girl and daughter of Group 935's leader, Ludvig Maxis, Samantha serves as the main antagonist and Demonic Announcer in World at War and Call of Duty: Black Ops until the map Moon, where she becomes a playable character during Richtofen's Grand Scheme. Samantha Maxis is a character featured in Treyarch's Zombies mode. Despite delivering outstanding results in the field, her independent streak and the gaps in her background frequently confound her superiors." - Black Ops Cold War biography We think bringing the popular shooter franchise into the realms of outer space could highlight too many comparisons to other titles such as Halo and Gear of War, as extraterrestrial life will inevitably be introduced.Ĭall of Duty already has giant laser guns and terminator-style robots though, so throwing spaceships into the mix probably wouldn’t hurt.Ĭoincidentally, in 2010 Activision trademarked a game known as Call of Duty: Space Warfare, but this was sadly abandoned in 2014.Ĭall of Duty: Black Ops 3 is set to release on November 6 for PS3, PS4, Xbox 360, Xbox One and PC." Former BND agent Maxis is something of an enigma to her fellow operators. Mark Rubin believes a Call of Duty set in space “makes sense” but wasn’t sure if such an idea would ever come to fruition. “Killstreaks wouldn’t work at all, you can’t have a helicopter in outer space, or a dog for that matter.” “Grenades wouldn’t work exactly right”, said former Infinity Ward producer Mark Rubin. Many of the traditional game mechanics were noticeable absent in this section however, so pivotal part of the gameplay formula may need to change for a space setting to be plausible. Role of an astronaut on an invaded space station. In 2013’s Call of Duty Ghosts the player briefly took on the ![]() The director is confident that Call of Duty “needs to feel believable” in some way, dismissing the idea that previous titles such as Advanced Warfare can be considered science fiction since they are “rooted in reality.”Ĭall of Duty has explored outer space before, but in a limitedĬapacity. “ The way that we approach the creative on our game? I don’t think we’re ever going to reach a point where we just completely ignore finding authenticity“, Bunting explained. ![]() This is according to Black Ops 3 multiplayer director Dan Burting, who explored the possibility in a recent interview with Gamesradar. ![]() The Call of Duty franchise has taken us to World War 2, Vietnam and even the distant future, but space may be too much to ask. So much for fighting terrorists in space. Activision believes it is never going to reach a point where it “just completely ignore finding authenticity” in Call of Duty. ![]()
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